
Chapter One: Back on the Road
After the two days of rest, the still wounded party of adventurers gathered their treasures up and headed back to the location where they had hidden the caravan under the cover of the Hallucinatory Terrain. They found the remainder of the expedition nearly half mad with fear and worry, as they described the several day wait with no contact. However, now that the party was back, they would try to hurry as much as possible to make Karlsfjord in a week or so. The merchant caravan leader Lennox was not told of the reason, only that the party had battled frost giants and must let a civilized area know of the danger. Thus, that same day they gathered the wagons and horses and headed out immediately.
Almost immediately after starting out, the scouts saw a small group of human barbarians, almost 50 strong, working their way through a forested area dragging a pair of wild stag carcasses. The ranger and druid circled around behind as the group stopped about 100 yards from the caravan. The group wasn’t too worried about handling the barbarians, except they didn’t want any of the horses, wagons or caravan master’s men to get harmed. The barbarians, led by a grizzled old shaman, called out for parely, so the group sent out Waqsted, Angles, the caravan master Lennox and a invisible Ephros (wearing his cloak of Elvenkind) to parley. The leader of the barbarians and few others began pulling a song and dance where they would ask for a certain amount of gold (it started at 500 gp, then went to 1000 gp), then pretend to “discuss” it, and then come back and raise the amount. Finally after a particularly insulting offer, Ephros backstabbed the shaman and killed him, while Angles held the rest of the negotiators and the rest of the group attacked. Fireballs by Arcus and Korgaard, along with a spike stone spell cast by Galgadayle, decimated many of the barbarians. Galgadayle’s summoned giant engaged the group of barbarians as Ephros and Argois, along with Galgadayle’s snow cat and wolverine, finished off the rest. Soon only a handful ran off into the woods, dreading the day when they ran across the caravan.
With the the ranger Argois and druid Galgadayle and his animals scouting about a mile ahead, the caravan made good time after the encounter. Halfway through the day, still in a very rocky, mountainous region, the duo spotted a hidden formorian giant in the hills. Whispering to each other, they debated how best to handle him. At the same time, another Formorian giant attacked the caravan, which at that point was only a mile or so back! Obviously some sort of ambush had been set up, where the second giant would engage the caravan, leaving no attention for another attack. Unfortunately, things did not go as planned for the giants. Galgadayle, with his giant slaying spear, and Argois engaged the 1st giant directly, cutting him down after a grueling battle. The 2nd giant met even less success as a lightning bolt from Arcus, combined with magic missiles from Korgaard and a devastating backstab from Ephros that completely severed the giant’s ankle, took the creature down to his death. The party decided to make camp at the spot, as they were eager to follow the giant’s tracks back to a lair and some possible treasure (the giants had only been holding a handful of gems on their person).
Leaving Chester, Angles, Vaerlon and Arcus to guard the camp, Ephros, Galgadayle, Korgaard, Argois and Waqsted tracked the giant’s tracks for a few miles until it led into a heavily forested area, and a large cave opening on the other side of a small stream. Heavy smoke emerged from the cavern opening, indicating some sort of inhabitants besides that of the slain giants. It was getting dark at this time, so the party waited for darkness before sending in Korgaard (invisible from his bracers) and Ephros to scout out the interior.
At the entrance stood four barbaric humans, looking very primitive and inbred, clad only in loincloths and using stone spears. Ephros snuck past them, and found a fork in the caverns. Going one way, he found a large cavern that had obviously housed the now dead giants, and another large passage leading to a room of disgusting filth where a two headed troll laired. Going the other direction, he found a several smaller caves leading off a large meeting type room, holding a group of very primitive and disgustingly inbred human “cavemen” types, the lowest form of civilization. From what he saw, it looked as though the giants, troll and humans lived in some sick sort of a symbiotic relationship. The entire cave system was disgusting with filth, dirt, mud, stench and smoke. Sneaking back out, he told the party of what he found, and they made a plan of attack: Korgaard, Argois and Waqsted would take the troll, while Galgadayle, his animals and Ephros waited in the corridor for the cavemen to rush to the trolls aid, and then they would take them. On the way in, Ephros and the druid’s wolverine killed the guards, but an alarm was given. Galgadayle set himself up in the corridor and summoned insects, turning a handful into giant flies that attacked the first wave of barbaric humans that rushed down the corridor from their lair.
Taking the other direction, the trio of Korgaard, Waqsted and Argois made quick work of the two headed troll, which had no time to even strike at them before expiring. Lighting him on fire, they paused to search through the filth of the cavern, but were soon summoned by the screams of Ephros…another giant two headed troll had entered the cavern!
Meanwhile, at first Galgadayle and his animals cut through the primitive humans. However, a second way threw flaming, oil filled pots at them and struck Galgadayle’s wolverine directly, causing it to flee in pain. Soon a large wall of fire was behind Galgadayle, Ephros and the snow cat, cutting off any possible escape, and Galgadayle managed to be struck my a number of axes. He shape changed into a mountain lion to better battle the cavemen, but even more reinforcements threatened to overwhelm them.
Just at that time, a roaring Waqsted (protected by his ring of fire resistance), walked through the fire with his axe held high, covered with flames! The superstitious cavemen screamed and backed up in fear at the sight of the flaming, ugly half orc fighter, who began hacking through the crowd with his axe. Buoyed by his arrival, Ephros and Galgadayle also continued killing the primitive humans and forced the survivors back into the main cavern.
All this time, Argois and Korgaard were engagedin combat with the second, smaller two headed troll, and took quite awhile to eventually destroy him. After the battled ended, they hurried down the corridor strewn with cavemen corpses to see the rest of the party engaged in combat with savage women and children of the tribe, who were attempted to overbear and drag down the party members to rend them with knives, daggers, nails and teeth. Disgusted at the inbred and savage creatures, the party butchered the cavern inhabitants down to the last feral woman and child. Soon, only a handful of warriors was left battling the rest of the party around the firepit in the main cave. As only one still stood, Korgaard went in to finish him off, only to be transfixed with fear….suddenly, the one last cavemen grew and changed in front his eyes, taking the shape of a large demonic figure. Looking like a ogre with loose hanging skin and giant fangs, the creature radiated a fear aura that caused Korgaard and the druid’s giant cat to flee to safety outside the cave. To the rest of the party, the creature addressed them:
“I am Manguss, and you have cost me much! It took me years of using my powers to assemble this motley group of primitives, giants and trolls. The tribute and treasure brought me by these scum greatly satisfied me, as did the life of leisure I was able to lead with these servants. You have ruined it all, and you will pay with your lives!!!” With that, the demonic being attacked the party using a huge battle axe and his slavering jaws.
Soon, seeing Ephros’ fired arrows bouncing off his hide, the party realized magical weapons were necessary to harm the creature. A desperate battle was joined, and everytime the Manguss struck an adventurer with his bite, the wound immediately boiled up with pus and venom, infected by some sort of disease. Soon Argois, Galgadayle, Ephros and Waqsted were all wounded and infected, and having difficulty bringing down the beast. Finally, a flurry of blows from Argois chopped the creature down, and it toppled into the fire pit, dead. Quickly searching the area, the party members also rejoined Korgaard and gathered the wounded snow cat and wolverine, to head back to camp and healing from Angles.
Chapter Two: On the road, continuted
The next morning, those bitten by the demonic Manggus were in sorrty shape, with some sort of disease that wracked them with pain. However, Angles was able to cast Cure Disease on the unfortunates and bring them back to health. They spent the next few days recovering, as the caravan quickly moved from the mountainous regions to the flat tundra of the eastern continent. The only encounter the next few days was with a group of giant boring beetles, who burrowed up right underneath the scouts (killing Galgadayle’s horse) and were quickly dealt with.
A few days out from Karlsfjord, storm weather threatened the caravan. As the winds got worse and rain began to pelt down, the scouts began searching for shelter. Inside some rolling hills they located a somewhat sheltered vale with enough trees and rocks to shield the party from the worst of the storm. Getting the caravan off the track and into the vale, the party set up watch and prepared to wait out the worst of the rain and lightning.
After settling down, one of the men at arms guarding the merchant train came back to the party with a strange tale. Going into the woods for some privacy while relieving himself, he found himself in front of what looked like an ancient stone door in the side of the hill. Leaving Vaerlon and Chester with the group, the rest went to investigate.
Finding the stone door practically impenetrable, Galgadayle called down a bolt of lightning from the storm directly on the lock. It blew it to pieces and the heavy stone door creaked open, releasing a foul cloud of air. The markings on the door looked like some sort of tomb, and there was a long stairway leading down. Taking the lead, the thief Ephros found several traps along the 50 foot passaged, all designed to trip the unwary explorer and send him falling down the flight of stone steps.
At the foot of the stairs stood a room. In peering inside with torches and Ephros’ continual light wand, the party saw a large throne in the center of the room, with an exit hallway behind it. Along the walls in intervals, hangind from poles, were what looked to be skeletal corpses of ancient origin. Carefully entering the room, Ephros and Waqsted searched the area, and the thief notice scrape marks on the floor by the throne, indicated it could be moved. Waqsted un-cautiously wasted no time pushing the throne aside, locating a hidden niche underneath it containing potion bottles. Also incautiously, he then reached in to grab the bottles….causing all ten of the skeletal monsters to drop to the floor, ready to attack! Fear gripped both Ephros and Waqsted, and they not only fled from the room but shoved anyone in their way aside to get all the way up the stairway and out of the tomb!
Angles managed to present his holy symbol and turn several of the skeletal creatures, with the bard Korgaard and Argois taking care of the rest with their weapons. After the undead’s destruction, the party searched the room (Ephros and Waqsted rejoined them as the magical fear wore off) and pocketed the potions found within the niche after battling a trio of unusal “flying daggers” that they destroyed as they flew around the room, stabbing and attacking. Also found was a group of several words written on a sheet of paper that resembled “command” words, so these were kept to possibly be used later. Continuing down the hallway, they destroyed the undead that Angles had turned, and located an unusual room at the end of the hallway: it was a small study, with bed, desk, easy chair and other acoutrements that led them to believe it was a mage’s study. They guessed this room (and the tomb) had been a bolt hole or hideaway for some long-lost wizard, and he had left the undead to guard it. Inside the room were several scholarly books as well as a small steel chest. Unfortunately, as Ephros opened the chest, a gas shot out that rendered almost everyone in the room unconscious…as four undead zombies emerged from a secret room, evil intelligence gleaming in their eye sockets!
Chapter Three: The Tomb
Only Argois and Galgadayle were still standing, and they attacked the ju-ju zombies to protect their comrades. Argois quickly downed two, and Galgadayle closed the lid on the chest, which stopped the stream of sleep gas. As Argois finished off the last zombie, Galgadayle and Ephros destroyed the last one. After healing, the party entered the secret door and found a room with a large tomb. The party debated the best action, but the man of action Waqsted pushed the lid off, and it hit the floor with a boom. Inside was a skeletal figure and several items such as a staff and wands that looked magical. Reaching inside, Waqsted set off some kind of trap, and a dozen of the flying daggers emerged from beneath the tomb to fly about the room, striking at the adventurers. At first they were not unduly troubled, while annoying the daggers were easy foes to defeat….until after striking one with his battleaxe, Waqsted saw his weapon rust and turn to dust! Unfortunately, it appeared these flying daggers had some sort of magic that allowed them to rust metal…the party reacted with fear and began pulling out there more non-essential weapons (or ones not made of metal) to battle the foes. When it was over, Ephros had lost a dagger of venom, and Argois had lost a spare warhammer, but the flying daggers had been destroyed.
Searching the tomb led to the discovery of several interesting items…what appeared to be items that the long-lost mage either was working on and left unfinished, or (as was discovered later) had not had time to recharge, seeing as each had only a few charges. Included were several wands (of Negation, Illumination, and Fear) with minimal charges, and a magical staff with only the power to create light at the tip and let anyone grasping it benefit from a feather fall spell. No spellbooks or greater treasures awaited, and after a thorough search, the party abandoned the lost wizard’s retreat.
The next couple of days passed without incident, until finally the small town of Karlsfjord was reached. Sighing with relief, the caravan master Lennox told the party after checking in with the local merchant’s guild, he would begin the long process of selling the items (steel weapons, pots, pans, lanterns, and other metal goods) and then buying items for the return trip (seal skin, furs, carved bone items) to resell in Norvik and beyond. The process would take a couple of months; the party would be free to do whatever they wanted during that period, as long as they were back in Karlsfjord at the appointed time to accompany the merchant caravan back across the continent. Giving them the name of a good inn and tavern, Lennox thanked them for the protection, and the party parted ways inside the large wooden gates of the city. With several weeks to themselves, the first order of business for the party members after such a long period in the wilderness was to spend their gold on booze and then resupply. Also, perhaps a sage or other knowledgable sort could be found in town to point them the way to the resting place of Jarl Turkhan and his magical axe Gore…before Enoki or her father located it.
After the two days of rest, the still wounded party of adventurers gathered their treasures up and headed back to the location where they had hidden the caravan under the cover of the Hallucinatory Terrain. They found the remainder of the expedition nearly half mad with fear and worry, as they described the several day wait with no contact. However, now that the party was back, they would try to hurry as much as possible to make Karlsfjord in a week or so. The merchant caravan leader Lennox was not told of the reason, only that the party had battled frost giants and must let a civilized area know of the danger. Thus, that same day they gathered the wagons and horses and headed out immediately.
Almost immediately after starting out, the scouts saw a small group of human barbarians, almost 50 strong, working their way through a forested area dragging a pair of wild stag carcasses. The ranger and druid circled around behind as the group stopped about 100 yards from the caravan. The group wasn’t too worried about handling the barbarians, except they didn’t want any of the horses, wagons or caravan master’s men to get harmed. The barbarians, led by a grizzled old shaman, called out for parely, so the group sent out Waqsted, Angles, the caravan master Lennox and a invisible Ephros (wearing his cloak of Elvenkind) to parley. The leader of the barbarians and few others began pulling a song and dance where they would ask for a certain amount of gold (it started at 500 gp, then went to 1000 gp), then pretend to “discuss” it, and then come back and raise the amount. Finally after a particularly insulting offer, Ephros backstabbed the shaman and killed him, while Angles held the rest of the negotiators and the rest of the group attacked. Fireballs by Arcus and Korgaard, along with a spike stone spell cast by Galgadayle, decimated many of the barbarians. Galgadayle’s summoned giant engaged the group of barbarians as Ephros and Argois, along with Galgadayle’s snow cat and wolverine, finished off the rest. Soon only a handful ran off into the woods, dreading the day when they ran across the caravan.
With the the ranger Argois and druid Galgadayle and his animals scouting about a mile ahead, the caravan made good time after the encounter. Halfway through the day, still in a very rocky, mountainous region, the duo spotted a hidden formorian giant in the hills. Whispering to each other, they debated how best to handle him. At the same time, another Formorian giant attacked the caravan, which at that point was only a mile or so back! Obviously some sort of ambush had been set up, where the second giant would engage the caravan, leaving no attention for another attack. Unfortunately, things did not go as planned for the giants. Galgadayle, with his giant slaying spear, and Argois engaged the 1st giant directly, cutting him down after a grueling battle. The 2nd giant met even less success as a lightning bolt from Arcus, combined with magic missiles from Korgaard and a devastating backstab from Ephros that completely severed the giant’s ankle, took the creature down to his death. The party decided to make camp at the spot, as they were eager to follow the giant’s tracks back to a lair and some possible treasure (the giants had only been holding a handful of gems on their person).
Leaving Chester, Angles, Vaerlon and Arcus to guard the camp, Ephros, Galgadayle, Korgaard, Argois and Waqsted tracked the giant’s tracks for a few miles until it led into a heavily forested area, and a large cave opening on the other side of a small stream. Heavy smoke emerged from the cavern opening, indicating some sort of inhabitants besides that of the slain giants. It was getting dark at this time, so the party waited for darkness before sending in Korgaard (invisible from his bracers) and Ephros to scout out the interior.
At the entrance stood four barbaric humans, looking very primitive and inbred, clad only in loincloths and using stone spears. Ephros snuck past them, and found a fork in the caverns. Going one way, he found a large cavern that had obviously housed the now dead giants, and another large passage leading to a room of disgusting filth where a two headed troll laired. Going the other direction, he found a several smaller caves leading off a large meeting type room, holding a group of very primitive and disgustingly inbred human “cavemen” types, the lowest form of civilization. From what he saw, it looked as though the giants, troll and humans lived in some sick sort of a symbiotic relationship. The entire cave system was disgusting with filth, dirt, mud, stench and smoke. Sneaking back out, he told the party of what he found, and they made a plan of attack: Korgaard, Argois and Waqsted would take the troll, while Galgadayle, his animals and Ephros waited in the corridor for the cavemen to rush to the trolls aid, and then they would take them. On the way in, Ephros and the druid’s wolverine killed the guards, but an alarm was given. Galgadayle set himself up in the corridor and summoned insects, turning a handful into giant flies that attacked the first wave of barbaric humans that rushed down the corridor from their lair.
Taking the other direction, the trio of Korgaard, Waqsted and Argois made quick work of the two headed troll, which had no time to even strike at them before expiring. Lighting him on fire, they paused to search through the filth of the cavern, but were soon summoned by the screams of Ephros…another giant two headed troll had entered the cavern!
Meanwhile, at first Galgadayle and his animals cut through the primitive humans. However, a second way threw flaming, oil filled pots at them and struck Galgadayle’s wolverine directly, causing it to flee in pain. Soon a large wall of fire was behind Galgadayle, Ephros and the snow cat, cutting off any possible escape, and Galgadayle managed to be struck my a number of axes. He shape changed into a mountain lion to better battle the cavemen, but even more reinforcements threatened to overwhelm them.
Just at that time, a roaring Waqsted (protected by his ring of fire resistance), walked through the fire with his axe held high, covered with flames! The superstitious cavemen screamed and backed up in fear at the sight of the flaming, ugly half orc fighter, who began hacking through the crowd with his axe. Buoyed by his arrival, Ephros and Galgadayle also continued killing the primitive humans and forced the survivors back into the main cavern.
All this time, Argois and Korgaard were engagedin combat with the second, smaller two headed troll, and took quite awhile to eventually destroy him. After the battled ended, they hurried down the corridor strewn with cavemen corpses to see the rest of the party engaged in combat with savage women and children of the tribe, who were attempted to overbear and drag down the party members to rend them with knives, daggers, nails and teeth. Disgusted at the inbred and savage creatures, the party butchered the cavern inhabitants down to the last feral woman and child. Soon, only a handful of warriors was left battling the rest of the party around the firepit in the main cave. As only one still stood, Korgaard went in to finish him off, only to be transfixed with fear….suddenly, the one last cavemen grew and changed in front his eyes, taking the shape of a large demonic figure. Looking like a ogre with loose hanging skin and giant fangs, the creature radiated a fear aura that caused Korgaard and the druid’s giant cat to flee to safety outside the cave. To the rest of the party, the creature addressed them:
“I am Manguss, and you have cost me much! It took me years of using my powers to assemble this motley group of primitives, giants and trolls. The tribute and treasure brought me by these scum greatly satisfied me, as did the life of leisure I was able to lead with these servants. You have ruined it all, and you will pay with your lives!!!” With that, the demonic being attacked the party using a huge battle axe and his slavering jaws.
Soon, seeing Ephros’ fired arrows bouncing off his hide, the party realized magical weapons were necessary to harm the creature. A desperate battle was joined, and everytime the Manguss struck an adventurer with his bite, the wound immediately boiled up with pus and venom, infected by some sort of disease. Soon Argois, Galgadayle, Ephros and Waqsted were all wounded and infected, and having difficulty bringing down the beast. Finally, a flurry of blows from Argois chopped the creature down, and it toppled into the fire pit, dead. Quickly searching the area, the party members also rejoined Korgaard and gathered the wounded snow cat and wolverine, to head back to camp and healing from Angles.
Chapter Two: On the road, continuted
The next morning, those bitten by the demonic Manggus were in sorrty shape, with some sort of disease that wracked them with pain. However, Angles was able to cast Cure Disease on the unfortunates and bring them back to health. They spent the next few days recovering, as the caravan quickly moved from the mountainous regions to the flat tundra of the eastern continent. The only encounter the next few days was with a group of giant boring beetles, who burrowed up right underneath the scouts (killing Galgadayle’s horse) and were quickly dealt with.
A few days out from Karlsfjord, storm weather threatened the caravan. As the winds got worse and rain began to pelt down, the scouts began searching for shelter. Inside some rolling hills they located a somewhat sheltered vale with enough trees and rocks to shield the party from the worst of the storm. Getting the caravan off the track and into the vale, the party set up watch and prepared to wait out the worst of the rain and lightning.
After settling down, one of the men at arms guarding the merchant train came back to the party with a strange tale. Going into the woods for some privacy while relieving himself, he found himself in front of what looked like an ancient stone door in the side of the hill. Leaving Vaerlon and Chester with the group, the rest went to investigate.
Finding the stone door practically impenetrable, Galgadayle called down a bolt of lightning from the storm directly on the lock. It blew it to pieces and the heavy stone door creaked open, releasing a foul cloud of air. The markings on the door looked like some sort of tomb, and there was a long stairway leading down. Taking the lead, the thief Ephros found several traps along the 50 foot passaged, all designed to trip the unwary explorer and send him falling down the flight of stone steps.
At the foot of the stairs stood a room. In peering inside with torches and Ephros’ continual light wand, the party saw a large throne in the center of the room, with an exit hallway behind it. Along the walls in intervals, hangind from poles, were what looked to be skeletal corpses of ancient origin. Carefully entering the room, Ephros and Waqsted searched the area, and the thief notice scrape marks on the floor by the throne, indicated it could be moved. Waqsted un-cautiously wasted no time pushing the throne aside, locating a hidden niche underneath it containing potion bottles. Also incautiously, he then reached in to grab the bottles….causing all ten of the skeletal monsters to drop to the floor, ready to attack! Fear gripped both Ephros and Waqsted, and they not only fled from the room but shoved anyone in their way aside to get all the way up the stairway and out of the tomb!
Angles managed to present his holy symbol and turn several of the skeletal creatures, with the bard Korgaard and Argois taking care of the rest with their weapons. After the undead’s destruction, the party searched the room (Ephros and Waqsted rejoined them as the magical fear wore off) and pocketed the potions found within the niche after battling a trio of unusal “flying daggers” that they destroyed as they flew around the room, stabbing and attacking. Also found was a group of several words written on a sheet of paper that resembled “command” words, so these were kept to possibly be used later. Continuing down the hallway, they destroyed the undead that Angles had turned, and located an unusual room at the end of the hallway: it was a small study, with bed, desk, easy chair and other acoutrements that led them to believe it was a mage’s study. They guessed this room (and the tomb) had been a bolt hole or hideaway for some long-lost wizard, and he had left the undead to guard it. Inside the room were several scholarly books as well as a small steel chest. Unfortunately, as Ephros opened the chest, a gas shot out that rendered almost everyone in the room unconscious…as four undead zombies emerged from a secret room, evil intelligence gleaming in their eye sockets!
Chapter Three: The Tomb
Only Argois and Galgadayle were still standing, and they attacked the ju-ju zombies to protect their comrades. Argois quickly downed two, and Galgadayle closed the lid on the chest, which stopped the stream of sleep gas. As Argois finished off the last zombie, Galgadayle and Ephros destroyed the last one. After healing, the party entered the secret door and found a room with a large tomb. The party debated the best action, but the man of action Waqsted pushed the lid off, and it hit the floor with a boom. Inside was a skeletal figure and several items such as a staff and wands that looked magical. Reaching inside, Waqsted set off some kind of trap, and a dozen of the flying daggers emerged from beneath the tomb to fly about the room, striking at the adventurers. At first they were not unduly troubled, while annoying the daggers were easy foes to defeat….until after striking one with his battleaxe, Waqsted saw his weapon rust and turn to dust! Unfortunately, it appeared these flying daggers had some sort of magic that allowed them to rust metal…the party reacted with fear and began pulling out there more non-essential weapons (or ones not made of metal) to battle the foes. When it was over, Ephros had lost a dagger of venom, and Argois had lost a spare warhammer, but the flying daggers had been destroyed.
Searching the tomb led to the discovery of several interesting items…what appeared to be items that the long-lost mage either was working on and left unfinished, or (as was discovered later) had not had time to recharge, seeing as each had only a few charges. Included were several wands (of Negation, Illumination, and Fear) with minimal charges, and a magical staff with only the power to create light at the tip and let anyone grasping it benefit from a feather fall spell. No spellbooks or greater treasures awaited, and after a thorough search, the party abandoned the lost wizard’s retreat.
The next couple of days passed without incident, until finally the small town of Karlsfjord was reached. Sighing with relief, the caravan master Lennox told the party after checking in with the local merchant’s guild, he would begin the long process of selling the items (steel weapons, pots, pans, lanterns, and other metal goods) and then buying items for the return trip (seal skin, furs, carved bone items) to resell in Norvik and beyond. The process would take a couple of months; the party would be free to do whatever they wanted during that period, as long as they were back in Karlsfjord at the appointed time to accompany the merchant caravan back across the continent. Giving them the name of a good inn and tavern, Lennox thanked them for the protection, and the party parted ways inside the large wooden gates of the city. With several weeks to themselves, the first order of business for the party members after such a long period in the wilderness was to spend their gold on booze and then resupply. Also, perhaps a sage or other knowledgable sort could be found in town to point them the way to the resting place of Jarl Turkhan and his magical axe Gore…before Enoki or her father located it.

