Chapter One: Falcon’s Peak
In the next few weeks, the various party members settled into life inside Norvik. Due to the treasure they had already accumulated, and the cheap prices for much of the food and lodging in Norvik, the party was able to do what they wanted without having to find employment. Living in the town, however, gave the adventurers certain responsibilities, which included serving in the town militia for periods of a week at a time. Most of these duties were routine, such as patrolling behind the gates of the city, or the streets themselves, keeping themselves vigilant in case of orc or barbarian attack. When not working or exploring the city, however, the party mostly hung out at the bar in the aptly named “Norvik Inn”, the same place they had rented individual rooms since they had come to the city of Norvik.
One night, most of the party met at the Shining River Inn, a slightly upscale tavern and inn in town, to see the bard Korgaard perform a few of his spoken word epic poems, along with an assortment of songs. The watchers that night consisted of Vaerlon, Arcus, Galgadayle, and Angles….Ephros was rumored to be serving time in the local jail, while Vaerlon’s brother Argois was on patrol with the militia. During the performance, the party noticed a table with an occupant quite out of place…what looked like a powerful half-orc warrior with a large double bladed axe strapped to his back sat alone in a back table, quietly drinking the overpriced ale.
As the party settled down to their costly roast boar and imported ale, they noticed their old companion Miior, dressed to the nines, on the arm of none other than the Duke himself. The couple, with a city guard entourage, entered the inn and sat themselves down to hear Korgaard’s performance, and the party remarked on the rumors they had heard that the “mysterious lady from the past” had wormed her way into high society (or what passed for it) here in Norvik. Unsure whether she was pulling a new scam or not, the party was surprised to see her make her way to the adventurer’s table during a lull in the bard’s performance. Arcus remarked that by the company Miior was now keeping, she seemed to be moving up in the world. Miior assured those at the table that on her way to the top she would include her “friends” as much as she could. To illustrate this, Miior stated that while recently apprenticing with the mage Yellowknife she had come across some older maps from the days 80 years earlier when she and Rivior had parted company with the bandit Falcon, and recognized the long-hidden location of Falcon’s Peak, the headquarters of the infamous bandit. Miior stated that as far as she could find out from her research, Falcon’s treasure had never been located, and still awaited discovery. Along with the treasure awaited “Falcon’s Claw”, a magical sword wielded by the bandit leader with several reputed magical properties. Miior also stated there might be items of a “personal” nature there at Falcon’s Peak, and she would give the party the location if they returned any such items they found. After agreeing, as they had nothing else going, Miior slipped the adventurers a hand drawn map marked with the location of Falcon’s Peak. As she left them to return to the Duke’s side, the party speculated if her seduction of him was sexual, political, or something more sinister, or a combination of all these. The consensus was she was one hot 100 year old bitch with something up her sleeve, and needed to be watched closely.
Soon, despite the bard’s masterful performance of his new epic, “The Battle Below the City”, many eyes in the tavern were on the half-orc sitting quietly in a corner, as prejudice against their kind was not hidden in most quarters of the city. Inevitably, a few drunken rowdies came to the table and insulted the half-orc, spilling his drink and trying to provoke a fight, calling him “half breed” and worse. Sensitive to his own mixed parentage, the half-elf Vaerlon got up and moved behind the toughs, surprising them and telling them to move along. The situation could have escalated, but the owner of the bar arrived and noting that most of the employees at the inn were “half breeds”, coming from elven stock, they threw out the ruffians. However, they also asked the half-orc and his new “friends” to leave (after all, they were also not the “type” that usually drank here at the Shining River Inn), which they were happy to do since Korgaard’s performance was over.
On the way out, Angles, being ever the accommodating priest, offered to take Waqsted (the half orc warrior) to the Norvik Inn where most the party members were staying, and help him acquire lodgings. The party had recently decided to purchase a house and as yet had not made the final arrangements, but the Norvik Inn so far was good enough for them, being cheap and serving excellent food. As they walked the streets with Korgaard and their new friend Waqsted in tow, a cloaked figure began walking beside them. It was Lord Llewyllen Longhand, and he had heard their exchange with Miior…as a matter of fact, he had been watching her closely he told the adventurers!
He stated that he also had an interest in Falcon’s Peak, and suspected Miior didn’t “suddenly” remember treasure was there, but that she had overheard a meeting between he and a few patrol leaders of the Fist of the North mercenary company concerning increased brigand activity in that area, and the theory bandits might be based out of the old keep of Falcon’s Peak. At any rate, he said if the party did investigate and make it look like an “unofficial” adventuring party simply looking for treasure and adventure, he would underwrite the expedition if they also destroyed any bandits they found, both there and in the small hamlet called “Hap” that was on the outskirts of the forest near the location of the keep. It seems inhabitants of Hap, and merchants passing through, had been subject to robbery and kidnap (with ransom) the past few months, and a group of bandits operating in the area was suspected. Giving Arcus a small sack of 50 gp for “expenses”, he told the party he liked their resolution of the Triad and Eddistone Point business, and was willing to pay all expenses, plus let them keep any treasure they found at Falcon’s Peak, if they took care of the bandit problem and let him know when the place was sterilized of evil so he could ride a group of soldiers in and raze it. He reasoned that if he didn’t use stealth and went in with force, many of the captives would be slain, and any spies or agents of evil in Hap would remain undiscovered….so the party would be given the delicate job of doing the dirty business for Llewyllen and the Duke. Leaving the party at the entrance to the Norvik Inn, he said they could depart first thing in the morning…..
Chapter Two: Hap
The next morning, minus Ephros, who still couldn’t be found, and Argois, who was on patrol, the party headed on horseback to Hap with their new taciturn companion Waqsted. Hap was a day’s ride out of town on the edge of the forest, and from what little information they gathered was a small logging hamlet. There were six adventurers in all (Korgaard, Galgadayle, Arcus, Vaerlon, Waqsted and Angles) and Galgadayle’s animal retinue of a owl, wolf and wolverine, all headed to certain danger yet excited about once again leaving the city. They debated the story they would tell the villagers upon arrival in Hap (since they didn’t want to perhaps spook any spy who had insinutated himself in the hamlet), and decided they wanted appear to be traveling merchants, very flush with wealth as they entered the small hamlet, perhaps attracting any spies by pretending to be rich but stupid types with lots of gold. On the way out, they picked up Chester, after first explaining to the bewildered half orc exactly what and who the flaming skull was, and that despite his fearsome appearance (after all, a floating, flaming skull!) he was basically harmless and indeed had assisted them on many occasions.
On the way to Hap, they had one unusual encounter consisting of a maiden who appeared to be chased by a large armored knight. After Angles cast spells that held the knight, Galgadayle’s wolf chased and attacked the woman, who turned out to by a lycanthropic were-fox that was being sought by the knight for the murder of several people within Hap. The lycanthrope was killed and burned, with enough left of her body for Stanel (the knight) to take back to the village to claim a reward.
They arrived at Hap at the evening, and found it a very small community consisting of but a few buildings, most inhabitants living in cottages and huts outside of town, as they were simple farmers, hunters and loggers. The largest place was the local inn, which was two stories and apparently a very popular place as it was almost full when they entered the environs of the hamlet. The party tethered their horses in the barn and entered, seating themselves and enjoying a cheap but tasteless dinner. During the meal the adventurers were wooed by the innkeeper Silas, who had already heard the story of the killing of the foxwoman from Stanel and fawned over such “important and powerful” visitors to Hap. After dinner, there was a bard performing with flute on the small stage in the taproom, who sat as he performed because of an apparently injured leg (it was bandaged and he used a staff). During his performance, Korgaard tipped him generously to get hopefully tongues wagging about the apparent wealth of the new arrivals.
After his performance the bard Reppar came over to chat, and the party gave him a cover story about being wealthy merchants just taking some time off from their travels. Reppar pressed them on their reasons for being in Hap and if they had heard the legend of Falcon’s Peak. When they told him no, he told them tales of the evil spread by the bandit Falcon, which included murder, rape and cannibalism, the fact that his sword and treasure had never been located, and the legend of some kind of “monster” that lived beneath the hills under the keep. Reppar told them he himself had been attacked by bandits, who had wounded his leg, and was holed up in the village inn (with free room and board in exchange for performing nightly) until he healed up….it also appeared he was very friendly with one of the pretty young barmaids named Sally, who was the owner’s daughter.
Korgaard was asked by Reppar if he would perform a duet with him, singing while Reppar played the flute, as during their talk Korgaard had let slip he had some small musical ability. He did so, noticing that Reppar seemed to be pretending to be a sloppy and lazy player, choosing simple and popular songs instead of more complicated tunes, but that he was actually extremely proficient in his craft. Suspicions began to form about what such a skilled bard was doing in such a shithole as Hap…..
Rooms were then reserved for the evening, at the owner’s insistence dinner was on the house due to the party helping to kill the foxwoman, and plans were made the next day to investigate the hamlet and the bard more thoroughly.
Chapter Three: Reppar revealed
After a good night’s rest, the party went down for breakfast and again ran into the bard Reppar, who had apparently spent the night with Sally (and confided to the party they were spending every night together intimately). He again seemed to be a little too interested in their reason for coming to the town, and they decided he was gently pumping them for information. Meanwhile, Korgaard had gotten Sally to confide in him, through seemingly innocent questioning, that Reppar left every few days for “horse riding” through the nearby wilderness, and had also told her he was going to marry her and bring her to Norvik to be his wife. While everyone else including Reppar was at breakfast, Galgadayle had his animal companions search the bard’s room, coming upon some suspicious metal vials with slips of paper tucked inside, perhaps for leaving notes…..
Using ESP during their conversation with Reppar at breakfast, Arcus was able to ascertain Reppar was indeed an inside spy for the bandits, knew of their leaders and members (Stankis and Millard), and knew the bandits were based at Falcon’s Peak. Now the jig was up (with Reppar being none the wiser), and after Reppar departed and the party talked to one another, the adventurers resolved to follow Reppar on one of his trips outside the hamlet.
When Reppar left upon one of his rides, Vaerlon and Galgadayle followed him at a distance, using tracking skills, until Reppar (seemingly not suspecting being followed or watched) came to a clearing about a mile out of town, and left a vial under a rock there. When Reppar left, the duo checked out the note to find it was information about the party…their names, professions, and possible powers. Leaving the note, later they observed a group of ten bandit types meeting at the same drop spot, picking up Reppar’s note while leaving one of their own. The leader of the bandits was referred to by named, and appeared to be the “Stankis” the party had heard about while eavesdropping in Reppar’s head. Again, when the bandits left Gal and Vaerlon snuck out to read the note, and it told the bard to lead the party into the woods for an ambush as soon as he could. So they had their spy red handed, now just had to let him think the party was oblivious to his plans, and turn the tables on him and the bandits.
Chapter Four: The Ambush
When Galgadayle and Vaerlon got back to the hamlet, they went to the meeting place in the woods where Chester and the rest of the party was waiting, and talked over the situation. The plan of setting a trap was rejected, it was decided they would appear to walk into whatever trap Reppar set, and then turn the tables, since they were ready for it.
That night, as Korgaard again performed with Reppar, the party let themselves be talked into going on a “nature jaunt” with Reppar the next day so he could show them some of the more beautiful spots in the forest. Seemingly trusting the bard, the party agreed to meet him the next day for a “nature ride”, and it was planned that Vaerlon and Galgadayle would not go along but instead shadow the group from a distance, to wait for the ambush to be sprung.
The next day, a large lunch was packed by Sally, and the party with Reppar headed out on the now familiar trail to a “special” spot the bard said he knew about on a little used trail that lead to a cliff view. Halfway there, Reppar suddenly remembered urgent business in town, but drew the party a map to the “special” spot, which the party noticed went through heavy woods past the meeting clearing. Once Reppar was out of site, the party debated their next move, and decided to act as if nothing was wrong, except for having the druid and his animals shadow the trail to the cliffside to see if anything was amiss. Passing the clearing, they made their way to the side trail, but after a few hours of tracking the path, Galgadayle returned to say nothing was amiss on the way there…..the ambush must have been planned on the way back instead. Carefully heading back, the druid and his animals went ahead stealthily in the forest, and he soon returned to tell them of an ambush ahead at the clearing, consisting of the bandit group and Reppar himself, although no sign of Stankis was seen. Two bandits lay in the road, with fake blood on them, apparently to lure the party into going to their aid before bandits with bows and the bard with spells tried to capture or kill the party.
Counter-preparing themselves, the party on horseback would seemingly head into the ambush, while Arcus, Vaerlon and Galgadayle instead traveled through the wood dealing with any bushwhackers through sword and spell. The plan was going well, as Arcus and Vaerlon dealt with scouts hidden by the side of the road, but as Galgadayle got ready to help, he saw Stankis, dragging a unconscious and tied up Sally, make his way through the woods to the ambush point. Abandoning his portion of the plan, Galgadayle only had time to cast a Spike Growth and Entangle on the hidden bandits before heading to rescue the girl, who Stankis left by a tree.
Meanwhile, the counter ambush went off well. Galgadayle’s spells decimated the bandits, with only Reppar making a hasty retreat up a wall of boulders to cast spells in return. Several bandits with bows, including the decoys in the road, were dealt with by Angles and Arcus’s spells, while Vaerlon dealt with several others quite fatally with his sword. Korgaard engaged the other bard with spells and came out ahead, and Waqsted matched swords with Stankis and with a bit of helped finished him off. Before too long, the party had triumphed and taken a few prisoners, including the whining and whimpering Reppar, who gave up everything he knew in return for not being killed (sustaining very few injuries in the process). The now rescued Sally (who Stankis had brought to the spot to kill along with the party to tie up any loose ends, as afterward Reppar would have to leave the area anyway), screamed insults and heaped abuse over the unrepentant bard.
Through Reppar, the party learned there were two bandit leaders, a mage named Millard and another fighter, Stankis’s older brother Kervis (an apparently high level fighter), who was more sadistic and depraved than even the younger brother. They with a few dozen others, and many captives, were indeed holed up at Falcon’s Peak, the location of which Reppar gladly turned over. Plans were made to bring Reppar and the surviving bandits back to Hap to face local justice (which would probably be fatal), but the druid paused to try to charm as many bandits as he could to use as “cannon fodder” when the party assaulted the Peak. One overly cheerful and obliging bandit, Shrops by name, told tales of woe why he had to become a criminal (“Oi, oi wuz a fama und awl the crowps doid!”), and promised to lead them to the Peak on the morrow.



