Session Four: Alturiak 1474
Chapter One: Hello Chester.
After resting the night in the crypt following the mummy encounter, the group felt they were close to exploring the limits of the Keep….only the southern end was left to be searched before dealing with the woman in stasis and the kobolds up the shaft at the top of the keep. Moving south, the party entered a long hall of pillars, with what looked like rubble surrounding them….the site of a large battle? There were several doors in the slanted hallway, but the more immediate concern was a large group of eyeless, axe wielding humanoids bent on slaughter…grimlocks, as the bard remembered them from ancient tales! The creatures swarmed the party, but the bulk of them were bottled up in a corridor thanks to Arcus’ Grease spell, which they were not able to pass. Some poured oil and the application of Vaerlon’s flaming sword spelled the end for many of the helpless grimlocks, while the rest were hacked to pieces by the remainder of the adventurers. A few grimlocks escaped down the corridor, so the party quickly followed at their heels, which led farther south to a large, rough hewn cavern containing more of the slavering humanoids. Battle was joined, and soon the grimlocks and their leader lay dead. Nothing was found of treasure or interest in the area, except perhaps for bodies of orcs and kobolds that looked like they had died setting off traps in that part of the stronghold.
On their way back to the main corridor, the adventurers found an alternate way to the west, and then a passage hidden by an illusionary wall. As the party entered the hidden room, the door made a great noise, and soon a voice yelling for help was heard through a secret door in the far wall. Unwilling to go into what appeared to be a trap, the party engaged in a long yelling conversation with someone who identified themselves as “Chester”, who said he was being held hostage by something called a Flaming Skull in the next room….with lots of treasure the creature was guarding! After warning them of the dangers they faced, the party came up with a plan to distract the floating, burning skull. Unfortunately, the skull caught the bard with a Sleep spell, then half the party with a Color Spray, and very quickly the battle was getting out of control. Since the only power of the skull seemed to be fire breath, arrows were fired from a distance by Vaerlon and Ephros while Galgadayle used his spear to finally bring the creature down…..per instructions by Chester, Arcus then used a Remove Curse spell from a scroll to forever lay the regenerating creature to rest.
The room did indeed have treasure, but the most disconcerting thing was that Chester’s voice seemed to be coming from a locked steel chest…..after much questioning Chester admitted he was also a Flaming Skull, one that had failed his duties and been locked up the last 100 years or so as punishment. Desperately wishing to get out of the chest, Chester told the story of his life which seemed to consist of little more than telling the party he once was a young, foolish acolyte who fell in with the wrong crowd, and agreed to be turned into a guardian creature (who failed in his task) and that having decades to think it over while locked in the chest as punishment he realized he made a pretty stupid choice. After spending many years in a kind of somnolent state, he had been awakened by the recent activities in the complex and was overjoyed to find someone who might rescue him from his imprisonment. Unwilling to let Chester loose being depleted of spells as they were (in case it was a trap/trick), the party members promised to return to him before leaving the complex.
Chapter Two: More Traps
Traveling back to the main corridor, the party investigated several doors, but found them all to be traps…some of these were avoided and some caused damage (particularly a pit trap that caught both Korgaard and Ephros flat footed). One door, intriguingly, contained a spirit who called herself “Ruthvan” and said she could answer any question about the complex that encompassed the last 100 years. The party then peppered Ruthvan with questions, learning quite a bit about the complex, Horvor’s party, and several of the monsters they had faced. They learned that the girl they had found trapped in stasis was Rivior’s consort, and that it was Rivior himself who lay dead buried beneath the bookcase in the adjoining room. They also learned a large group of kobolds inhabited the top level of the structure, and the locations of a couple of areas they had not yet explored.
One area to the SW yielded a couple of locked and hidden chambers that contained remnants of what looked like a worship area to some demon lord. They battled a sandling, an elemental creature composed of sand, and found an interesting small glass prism with a strange blackness inside, as well as various treasures and a couple of what looked like magical rings. Traveling to the opposite side of the complex to the northeast, the adventurers found a unsafe passage that led to a pillared room with a pool of black water. Stepping into the room caused the pillars to open, and four negative energy zombies to emerge from the pillars, unholy light gleaming in their eyes. Retreating to the corridor where they could hold off the zombies, Ephros threw the glass prism, which broke and released a guardian yugoloth, a minor demon that was typically used to guard treasure. The yugoloth and the zombies immediately began combat, and to the party’s surprise, the zombies made short work of the demon only losing one of their number. Putting on one of the magical rings they had found, Ephros found it was a Ring of Shooting Stars, and as other party members peppered the zombies with missile weapons (ineffective, as only magical items would damage them), he used the spark shower to hurt them as they crawled across the trapped corridor. A battle followed, and the zombies were taken care of. Inspecting the chamber more closely, the party wanted to investigate a black pool of water, but didn’t wish to enter it. They ended up taking a shaft up to the complex atop them, and kidnapping an unwilling kobold. The druid Galgadayle charmed him, and despite the language barrier, got him to enter the water and drag out handfuls of gold and another magical ring. After this, the party rested for the evening in the well-protected room.
Chapter Three: Miior and more
The next morning, it was decided to explore the room filled with swarms of crawling claws the party had located days earlier, and use fire spells to clear it out. They came to the door and cruelly used the charmed kobold as bait, tossing him in and waiting until he was covered with crawling claws before Korgaard and Arcus used Flaming Ray spells to burn off and destroy several of the claws (Galgadayle had no pity for the kobold, for as he said “These creatures are unnatural abominations and don’t deserve to live”. Ephros used the Ring of Shooting Stars to burn many more, and soon the room was cleared out. Inside, a valuable spell tube was found containing many high level priest spells including Regenerate, Restoration and Raise Dead. This in hand, next stop was to remove Chester from his steel chest.
Carefully releasing Chester, the party found he was so overjoyed at finally being free, he would accompany him throughout the rest of the dungeon and help as he could. He was quite the non stop talker after being trapped “buried alive” for almost 100 years, and soon the party knew far, far more about him than they ever really cared to know. The floating, flaming skull had quite a personality, if not perhaps a tiny bit insane from his long imprisonment.
Coming next to the room which held the stasis trapped woman, the party released her, and knowing what the spirit of Ruthvan had told them (about her being the consort of Rivior), they allowed her an attempt to tell them the truth about who she was. Unfortunately she glibly lied, telling them she was but a poor slave girl and a prisoner of Rivior. Further questioning, and use of an ESP potion, found her full of lies and plans to cast spells to affect her release (she was a minor mage it also turned out). Having satisfied their curiosity, the signal was given, and the party restrained her and removed all her clothes and bracers (in case they be used against them) and told her that they knew she was lying, and that 80 years had passed since she had been placed in the hidden closet……that Rivior was dead, and her spellbooks gone…and that she was about five minutes from lying dead herself if she didn’t give them a good reason to keep her around.
Knowing the jig was up, the woman introduced herself as Miior, saying she was a low level mage and the consort of the now dead Rivior. She told them a bit of background about helping Rivior establish his bandit empire, but was not forthcoming on some things, such as who put her in the closet in suspended animation, and why. She bargained for her life saying she had no spells or spellbook, but she could help them as she had little chance to escape back to civilization in her present state, and no means to help herself even if she did. She also promised to lead the party to several hidden caches of treasure that she and Rivior had placed prior to their complex being attacked, hidden areas that may still be untouched after the last 8 decades. At this, and seeing as she had no chance to hurt them or get away, the party agreed to take her in and keep her around as long as they needed her. However, they did not trust her, knowing she was evil, and had been Rivior’s consort, so they vowed to watch her closely. Arcus was allowed to claim her magical bracers, and Miior was given an old robe to cover herself. If she chafed at being so destitute as to have no possessions or spellbooks, she said nothing, but instead began ingratiating herself with Arcus perhaps thinking she could befriend or even seduce the young naïve magician.
The last thing left to do before leaving the complex was to clear out the kobolds atop the fortress in a hidden cavern. Using a secret way to the top located earlier, the main group of the party created a diversion at the shaft entrance, while the others snuck up the rope and began attacking from surprise. Caught between the now well experienced group, very little damage was taken as they (with the help of the fire breathing, floating Chester) cut through the 70 or so kobolds fairly quickly, taking little damage. The chief kobold attempted to escape down another hidden shaft, but instead became the victim of another monster, a grey ooze hidden at the bottom, and thus he was left as the kobold treasure (mostly copper and silver) was gathered, along with the rest that had been found, and loaded into one of the hand carts for taking back to the monastery.
At the end of the battle, seven kobolds were left alive, and they were taken prisoner to use as servants hauling the treasure and to fix up the monastery. Day by day Galgadayle charmed them so they would remain loyal, although finally one had to be killed as charm did not take with him and he was unruly. The six remaining kobolds were housed in the barn, and tasked with all the many chores needed around the monastery to keep it up.
Chapter Four: Time to go
In the weeks that followed, Arcus identified all the treasure found, and it was divided up among the party members. Ephros continued his reading and writing studies, and many other party members did likewise. Galgadayle found a book on brewing procedures and proceeded to spend the rest of the time learning how to brew up various beers, as well as poisons and potions made from natural substances. His owl was now completely healthy and he taught it many tricks. Chester, who missed reading most of all during his incarceration, busied himself with working his way through every book in the library (turning the pages with his teeth….). He indicated he was not looking forward to traveling out of the wilderness and offered to stay at the monastery, guarding it, watching the kobolds, and also reading the books…but finally curiousity about the “real” world he had left overtook him, and he agreed to accompany the adventurers to civilization. Miior played the part of the resigned captive, trying to find out what had changed in the world during the last 80 years, and making herself busy around the monastery with “women’s” chores, perhaps waiting for an opportunity to present itself...
Azuran Proficiencies
16 years ago

