Chapter One: Slight sidetrack….
With the captured prisoner Gustalf in tow, the party began heading down the mountain to camp, where they could rest and regain their spells before investigating the Halls of Frost the next day. As it was already afternoon, and would take several hours to reach camp, as dusk approached the party made the decision to instead spend the night in the woods….it would be cold and somewhat miserable, as they could not risk a proper fire and had no tents or cover, but it would be preferable to heading back to the camp at night while wounded and low on spells.
Soon, the rangers and druid located a perfect area…..a large stand of fir trees on a mound, towering to the sky, surrounded by a large open area that would could be easily watched by each shift of guards…as the bushy fir trees hid the party from sight, plus protected them from the elements (as it was snowing again). As they reached the mound surrounded by firs, it was soon noticed that in the center of the fir trees was an open area, with stones circling it perhaps two feet high and two feet apart, about 20 feet across in a crude circle. Although they were tired, the party was curious about the odd formation of rocks, and after setting up camp began looking at the rocks and digging around. Arcus and the ranger Vaerlon stood watch, while Chester guarded the now tied up fighter Gustalf as Ephros, Angles, Waqsted, Korgaard, Galgadayle, and Argois walked around the small circle, looking for some sort of clue as to it’s origin. Angles tripped on something and sprawled out…..as he cleared the dirt away, a trapdoor was revealed: Suddenly, the formation of the rocks became clear: They were crenellations of a tower….which lay underneath the earth! The trapdoor Angles had found was on the top of the sunken tower, which somehow lay beneath their feet under the earth! Through natural or magical means, somehow a tower out in this lonely landscape had sunk beneath the earth….who knew what treasures might await. As the party began discussing whether to investigate it now, or put it off for a more opportune time, the situation was taken out of their hands: a rumbling was heard, and without warning the top of the tower collapsed inward, taking with it rocks, dirt, trees…and the adventurers!
Chapter Two: The Sunken Tower
The collapse of the tower roof had been too sudden to do anything: anyone or anything within the 20’diameter circle of the tower roof was taken in the fall; the next few minutes were an eternity of falling, as the rotten and weakened wood of the roof gave way. As the weight of the adventurers and the debris hit the topmost floor of the tower, it also gave way. Several frantic minutes passed as the adventurers were tossed to and fro, praying to their gods to spare them from deadly injury!
Finally, the adventurers came to rest, along with most of the debris, dust, rocks and wood still settling and shifting. Coughing and groaning, soon a torch as lit and Ephros found his Continual light wand. Dirty and bloody, the survivors of the fall looked around in the pitch blackness, and realized they all lived….except for the prisoner Gustalf, whose broken body along with the tree he was tied to was found crushed beneath a boulder. Looking up, the party members could see nothing, as a large flat boulder had shifted when the tower roof collapsed, blocking any sort of egress. Everyone within the circle---Ephros, Korgaard, Galgadayle, Argois, Angles and Waqsted----was bruised and bloody but alive down below the earth. They could hear from above the faint calls of Arcus, Vaerlon and Chester, indicating that the trio had avoided the fall. Shouting to them, the six indicated that an exit past the boulder was impossible, and due to shifting in the rubble, it was going to be safer for them to go DOWN into the tower proper rather than risk another collapse by digging upwards. Whether or not another exit could be found, the only safe option was to exit through a still-standing door in one side of the room they had fallen into, which led to a stairway down into darkness…. Shouting to the ones above their intention to wait until morning’s light to begin trying to dig out, they also told the trio on the surface they were going to brave the lower levels in case the shifting, settling rock further damaged them. Quickly looking around the room before braving the stairs, the adventurers were disturbed to find many bones, including skulls. and a now partially obscured pentagram which the bard identified as a summoning circle. However, further investigation was derailed as the party quickly hurried through the door to a level below….
Taking the stairs single file, the characters soon filed into a small, dusty room with cobwebs and another door leading out. The only remarkable thing being a single skeletal body in robes, set directly in the center of the small room. Using his ability to see through his animal’s eyes, the druid Galgadayle sent his wolverine down to the floor to nose around the skeleton, followed by Ephros. Suddenly, as they entered the room a large blue drop of liquid splashed near to Ephros, burning him with acid, and a large, one eyed furry winged abomination sailed out of the rafters to attack…with the same blue poisonous liquid leaking out of his one eye. With it’s talons and barbed tail, the creature fell upon Ephros. Soon, he and Waqsted had disposed of the creature, which died and melted into a puddle of noxious, bubbling liquid. The bard identified the magical guardian as an eyewing, a creature from the outer planes that mages used for watching and guarding places. Finding their way through a secret door, they entered a long-abandoned bedroom complete with four poster bed, desk, armoire, and window…which was flush with the dirt of the cavern as it leaked into the room. The bed was moldy and had collapsed, and generally the room looked long abandoned. Checking the wardrobe, Waqsted parted the moldy, decaying cloaks and books with his axe, only to be surprised by two fists hammering him! Stumbling back, a patchwork figure emerged from the closet…a flesh golem, obviously left as another guardian for whoever had inhabited this ruin! Only with the help of everyone, all using magic weapons, were the adventurers able to bring the foul construct down before it did major damage to anyone. Pausing to dispose of the golem’s remains by tossing them into the secret room, the adventurers were short on spells and healing and determined staying in the fortified bedroom would be the best course for the evening. Another door they checked led downwards, they did not want to get into anymore trouble. Angles and Waqsted went upstairs to the rubble filled roof and called out to Arcus, Vaerlon and Chester their intention to spend the night and then explore the next morning. Searching the room and desk, Ephros came across several magely accoutrements, leaving the party to believe they had come upon some mage’s tower that had somehow magically sunk within the earth. After resting the night in the ruined bedroom, the party vowed to follow the stairs downward and see if any escape could be made!
Chapter Three: Into the Tower
The next day, somewhat rested, cured and with spells memorized, the party began it’s descent into the heart of the tower. The room below was an abandoned wreck, but had a window facing out on something other than dirt…what looked like a small cavern covered with phosphorescent fungi. Looking out revealed that not just a single tower, but an entire small keep had somehow become swallowed by the earth. Another tower opposite the one where they stood appeared to have broken off and lay on it’s side in the dark and muddy cavern. Suddenly, a dark flying object came towards the window, attracted by the party’s light…a leering, ugly face attached to a winged body flew at them, as a gargoyle attempted to enter the tower! The party instead backed off down the staircase, holding the creature back with arrows (which bounced off it’s stony hide, not being magical). After going down another floor (barring the door behind them), they entered a guardroom where they battled and destroyed a small contingent of skeletons armed with swords. This tower level entered into the keep proper, and a library was found complete with shelves full of moldy books.
Searching around, Ephros discovered a few traps in the room, including a pressure plate and various glyphs (which he expertly disarmed by carefully erasing part of the glyph. A magical trap which consisted of a giant flying spider in temporal stasis was disposed of, and a secret room was found in one wall with a small store of treasure (gathered by the party). Further searching of the level let them discover what looked like a cleric’s room (one to the God of the dead, Mallorn, as Angles identified the holy symbols) of someone named “Yarmuth”. A magical mace was discovered by Waqsted, and it bothered him not to appropriate the weapon despite the unholy origins of the weapon….it would be needed against the various undead of the keep! Another room found them in the presence of the Captain of the Guard, a direguard named Derek, and a bandguard minion that attacked after informing the party he would deal with them “Like I did that traitor Yarmuth”. Besides fighting prowess, the undead creatures possessed the powers of firing magic missiles and blinking behind opponents, making them annoying and deadly foes. Destroying the undead, Argois claimed the glowing sword of the direguard, obviously magical since unlike every other weapon so far it lacked any rust upon it.
In the Captain’s desk, the party found writings that told the keep belonged to a mage named Damien, and the priest Yarmuth had been a guest of his for some sort of consultation, before disaster had struck the keep (of which Derek had not elaborated on). The party continued searching the level and found an old weapons room….which included a nasty surprise for Ephros as he got close to examine the runes on a sword in the rack, which actually was a quite hungry mimic! The mimic attacked by surprise and nearly beat the astonished thief to death, smashing him again and again before killed by the party. Ephros required many healing spells from the cleric before they pushed on into a small room which had a staircase leading further down into the keep. Unfortunately, as they began descending, the floor underneath them gave a loud groan and gave way, plunging Ephros and Angles down into darkness!
Chapter Four: Yarmuth and Lower Levels
The drop below came to an abrupt stop as Angles and Ephros fell 20 feet into a pitch black room filled with brackish water to a depth of 3 feet. Gathering themselves (with Ephros barely keeping his halfling nose above the water), they soon became aware of another presence in the room….Ephros pulled out his continual light wand to show a hellish creature, a mud covered mummified being with the holy vestments of a cleric of Mallorn….Yarmuth! As the monster advanced, Angles turning ability proved ineffective, and Ephros was so paralyzed by fear the wand dropped from his hands into the cold water.
Above, Waqsted used a ring of feather falling he had earlier borrowed from Ephros to jump into the darkness after hearing Angles screaming “Undead”! Angles and Waqsted began battling the creature, as Korgaard and Argois also leapt into the darkness. Unfortunately, one look at the hideous creature caused Argois to stand transfixed in fear, his bowels letting loose, leaving the creature to Angles, Waqsted and Korgaard. A burning hands spell by the bard proved ineffective, so he began a lusty battle song as they fought the creature in almost total darkness, desperately trying to avoid a touch of the mummy’s rotting fingers…
Soon, with the thief’s help after Ephros had shaken off his fear, the party finished off the mummy and looked around for escape. Galgadayle had tied off a rope and left his animals above, not wanting them mucking around in the gloom and dirty water, lowering himself to join the rest of the party. Finding a door, they opened it as water rushed out, filling a small corridor with several doors. They began exploring this lowest level, going room to room and battling skeletons and a hidden ghast, until coming to what would have been a large entry hall. The door was battered down, and an unusual plant covered a large pile of mud that had flowed into the room. From the pile shone the gleam of armor and weapons, but it also included skeletons, and immediately the druid Galgadayle senses something about the plant growing out of it…”Abomination” he growled, as after using his speak with plants ability all the plant could do was talk of it’s hunger for flesh….and the party in particular. Using missile weapons, the party began firing at the stalk of the man eating plant, until suddenly long thorn covered tentacles whipped out towards them, wrapping around the druid, covering his mouth and pinning his arms. Immediately the party hacked through the tentacles, and Angles began throwing open vials of oil towards the mound. Joining him, the party then followed with a lit torch and watched the man-eating plant be consumed by the greasy, smoky flames.
Unfortunately, as the fire died down and the party began to explore the chamber, they had to contend with not one by four gargoyles, who might have been guardians of the keep at one time but now like the party were trapped in the cavern. Screaming and flapping, the stony horrors flew into the large-ceilinged room through the broken doors and began engaging the party in battle. A volley of missiles proved useless as only magic weapons could harm the creatures, so battle was joined with the bard shouting a lusty battle song! Every party member joined the battle until the evil creatures lay hacked and dead in the smoking mud. Finally catching a break, cure spells were used on almost everyone, and the mud pile was searched and disgorged a beautiful shiny short sword, obviously magical as it had no rust upon it.
Talking amongst themselves, rather than now check out the fallen tower, the party decided to return to the room with the rope and climb it back to the staircase, investigating the level of the keep and tower they had missed, also picking up Galgadayle’s animals along the way. Climbing the rope, the party then descended the stairs to another level with various undead, including skeletons, baneguards, and a quite nasty encounter with persistent zombie cats that Galgadayle’s wolverine eventually dealt with.
Entering the tower from this level, they found a laboratory with two covered beds. Firing arrows at the coverings, one was found to be concealing various lab equipment..the other, another flesh golem! The flesh golem waded into combat, beating the tar out of Waqsted before Korgaard, Argois and Ephros took it down. Going down another level, the party found a prison section where they battled a ogre skeleton before finally declaring the keep and tower cleared.
Chapter Five: The Fallen Tower and Damien
Finally making their way outside to the fallen tower, the party approached it cautiously. Laying on it’s side, they entered to find rubble everywhere, and soon saw two pinpricks of light ahead of them. Korgaard’s bade, the cursed sword of Falcon, began glowing at the presence of negative energy undead. The pinpricks with the eyes of Damien, who had become a spectre! Speaking to the party in sad and soothing tones, Damien described how he and his keep had come to this state:
“Over 100 years ago, I was engaged in research of a nefarious sort. I had summoned a demon from beyond to assist me with knowledge, and bound him to be my unwilling servant. I kept him trapped in a pentacle in the tower. However, over the years I grew too sure of myself and sought the powers of lichdom. For this I hired a priest of Mallorn, Yarmuth by name, to assist me in this regard.
As I researched lichdom with Yarmuth, I neglected both my wife, and the demonic prisoner. Soon, the bonds holding the demon weakened, and I was far too engrossed in my new studies to notice. At night, the demon would appear to my wife in her dreams as a beautiful young man, seducing her in her loneliness and eventually charming her to do his bidding. One day, thoroughly mind controlled, she bypassed by guardians and destroyed the pentacle holding him in place. Snapping her neck, the demon immediately took his revenge by casting a gigantic Rock to Mud spell, sinking my entire keep into this cavern, trapping us all. The tower he was in snapped off due to the strain, and then the demon teleported away. With no escape, we were trapped in the cavern. I found the dead body of my wife and begged Yarmuth to raise her. When he refused, I Derek and I threatened him, but he laughed at us, as priests of the death god to not believe in returning those in Mallorn’s embrace back to the living. In rage, Derek threw the defiant Yarmuth into a empty room after stabbing him many times. Dying, Yarmuth cursed all the inhabitants of the keep to rise as undead when they died, which as you see did happen.
Eventually everyone died of madness, thirst or battle as time went on with no escape. I myself sat at my wife’s side and slowly starved as I contemplated the folly of my life. Thus, I too was raised as undead due to Yarmuth’s curse.
However, escape exists for you if you wish it. Years afterward the earth shifted, and now a narrow passage, perhaps 2 feet wide, connects from this cavern to a underdark tunnel that leads to a cave about a mile away. Go if you wish…but if so you must leave my treasures behind. If you wish my meager treasures, then you must battle me to both put me out of my misery and take what little valuables I have left. Good Luck to you!!”
With this, the spectre flew out of the darkness of the tower shaft towards the party. Wishing to remove the curse on Falcon’s weapon (as the sword of sharpness would only function if used to slay a negative energy undead), Korgaard cast mirror image on himself and ran forward to engage Damien in battle. Suddenly, Angles screamed behind them, as an apparition of Damien’s wife appeared…also undead, she came at the cleric with both arms outstretched, attempting to strangle the priest! Assisted by Ephros, Angles battled the undead woman as the rest of the party began attacking the spectre.
Although the spectre scored many hits upon the bard, Korgaard’s mirror image spell protected him as image after image was dispelled, but luckily the bard himself never came under the direct touch of the energy draining undead. Assisted by Argois, soon the spectre was depleted and with one last blow, Korgaard struck the spectre and softly whispering “at last”, the essence of the spectre Damien was drawn up into the sword, which began to glow a healthy blue instead of the sickly green of before…the curse on Falcon’s Claw was lifted! Wielding the now uncursed sword of sharpness, Korgaard also struck the final blow on the haunt that was Damien’s wife, also sucking her essence into the sword, where she could finally rest for eternity with her husband.
The final foes dispatched, the party began healing themselves and searching the rubble of the fallen tower. They managed to gather a small sack full of rings, gems, gold and minor magic (including a ruby flaming dagger, a necklace of missiles and some scrolls) and then found the exit Damien had talked about, which consisted of just a small crevice that the party members had to remove their armor to traverse. However, once a small section was bypassed, the tunnel widened out, and sure enough a mile later a long abandoned cave entrance was found which led outside. Soon, the tired and dirty adventurers were reunited with Arcus, Vaerlon and Chester, and once again plans were made to rest and then investigate the Halls of Frost….after camp was moved to the more protected and well hidden cavern, which not only was large enough for all the party but had a source of fresh water in a pool fed with trickling runoff from melted snow.

